Reflection on Gamification

“Gamification is the design that places the most emphasis on human motivation in the process. In essence, it is Human-Focused Design (as opposed to “function-focused design”).”

 Yu-Kai Chou

Gamification is interesting because I didn’t realize that Gamification is everywhere. It has been a fascinating topic that I ever had encountered as Gamification.

I did three parts of gamification blogs; one is on Social media, Health care and education. I mainly did the video on education as it speaks to me a lot since we transition a lot from traditional class learning to E-learning.

While researching different types of Gamification, I wish that I have time to do Part 4 on the gamification series that I did. However, I am happy with how I went with the sequel to input more in future blogs. When I did my video, I realize that I am more nervous than ever to record and even changing script often. As I record, I listen to what my content is saying and make sense of what I am talking about.

To conclude, I promise myself that I do enjoy doing educational videos and blogs and will write more.

Reference

Make Ya Moves by Pold @pold-music :Creative Commons — Attribution-ShareAlike 3.0 Unported — CC BY-SA 3.0 creativecommons.org/licenses/by-sa/3.0/ Music promoted by Music for Creators youtu.be/tsc4CodoGTw

Video by Nataliya Vaitkevich from Pexels

Video by Karolina Grabowska from Pexels

Ab. Rahman, R., Ahmad, S. & Hashim, U.R. The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia. Int J Educ Technol High Educ 15, 41 (2018). https://doi.org/10.1186/s41239-018-0123-0

Trueeducationpartnerships.com. (2021)Available at: https://www.trueeducationpartnerships.com/schools/gamification-in-education/#:~:text=The%20gamification%20theory%20in%20education,they%20are%20also%20having%20fun.&text=Gamification%20in%20learning%20involves%20using,information%20and%20test%20their%20knowledge. (Accessed: 7 May 2021).

Deese, A. 5 Benefits of Gamification (2015). Available at: https://ssec.si.edu/stemvisions-blog/5-benefits-gamification (Accessed: 7 May 2021).

Loayza, V. (2020) The 10 Best Educational Apps that use Gamification for adults in 2019Yu-kai Chou: Gamification & Behavioral Design. Available at: https://yukaichou.com/gamification-examples/top-10-education-gamification-examples/?fbclid=IwAR2NClK3YqGgZ606KIsV8YGqGDmQ4Z94N4rIQVHMqnUS7g-3VR7WT4dyJWQ (Accessed: 7 May 2021).

Kiryakova, G., Angelova, N. and Yordanova, L., 2014. Gamification in education. Proceedings of 9th International Balkan Education and Science Conference.Vancouver

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